In my last article, “What’s Next in Cloud Meetings?” I pointed out that VR and AR/MR technologies can rise to the challenge of helping workers to continue collaborating remotely, and that vendors must deliver the technology that helps workers maintain both productivity and collegial relations with their coworkers.
During the 2020 pandemic, a number of startups began to emerge with the ambitious objective of solving remote work isolation for millions of individuals and promising to massify elements of the gamification world including collaborative GUIs that do not require any demanding provisioning or expensive and bulky AR/VR hardware.