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The best thing since bread: Telecommunications in the age of network slicing

September 18, 2019

The use case for telecommunications technology has changed before our eyes. Today, millions of viewers are consuming content via YouTube, video live streaming platform Twitch, or even playing video games, with young gamers (18-25) in the U.S. spending nearly three and a half hours watching others play online video games. In fact, YouTube reported a record-high livestream viewership at 1.1 million simultaneous viewers for the infinitesimally popular online battle-royale game Fortnite. A study conducted by Limelight found that 34% of gamers play more than seven hours each week, with 19.6% playing more than 12 hours a week.

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