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Cloud gaming is ‘driving 5G revenue uplifts,’ says Ericsson

According to a new 5G cloud gaming report published by Ericsson’s strategy consulting arm inCode, cloud gaming is expected to reach 99 million North American 5G subscribers over the next decade. That equals approximately 23% of the 5G subscriptions in the region. Further, the report explored the willingness of gamers to pay more for a network slice dedicated to gaming.

The promise of cloud gaming, which refers to running a game on a nearby server and streaming it to the player, is that it frees the player from the confines of relying on a computer or console with powerful, expensive graphics and hardware.

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