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5G, cloud computing won’t fix online multiplayer gaming issues

November 3, 2020

As gaming continues to emerge as a prominent use case for advanced technologies like 5G and cloud computing, internet and mobile service providers are becoming bigger players in the gaming space. No one knows this better than Subspace, which operates a global networking platform focused on improving the experience of online multiplayer games.

“We work with hundreds of carriers and telcos around the world from fixed through wireless,” the company’s CEO and Founder Bayan Towfiq told RCR Wireless News. “Our customers are primarily game publishers, but we work very collaboratively with ISPs, partly because one of the top reasons people call carrier call centers is to complain that their game is lagging.”

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